No Walky-Talky on the Uberpath (updated 2/23)

With this workplace analysis and composition I want to emphasize FLOW and SECURITY in a real open-world role playing game. Yes, I did refer to a work scenario in video game context, but as Jack Welch says, "I want to play business." You make life and work fun by treating it as a game (And conversely, you make video games fun by treating it with the gravitas of life and work). But you might say, "c'mon man...this isn't a game,"; but as Robert Redford says, "Oh, yes it is. It's exactly what it is." I could elaborate on product and service as well, and I could probably find approaches to make my musings relevant to the uninitiated, but I will refrain from doing so; because, as it's currently constructed, everyone can benefit from my insights, and not just those who work in this specific field. P.S. For official review, I wouldn't include the bold print or the endnotes, but I would include them in a presentation, depend...